Game Edukasi Pengenalan Permainan Tradisional Di Indonesia Berbasis Android Menggunkan Metode Linear Congruent Method (LCM)
Abstract
This study aims to design and make educational games for introducing traditional games in Indonesia based on Android using the Linear Congruent Method (LCM) method at SD Inpres Karunrung. This Android-based traditional game introduction educational game designed using Unity 3D software Version 5. In conducting research, data collection methods obtained through observation and interview methods, then the data analyzed to used as information material prepare the thesis, and designed using Unified Modeling Language (UML) which designed in a structured way consisting of design models using case diagrams, activity diagrams , sequence diagrams, and class diagrams. The results of the implementation and testing of the LCM method shows that the LCM method can randomized appear scenes and questions to make it more interesting. The results of this study are apply traditional game recognition in Indonesia which displayed in the form of an Android-based educational game. It\ expected that with this application, users will get a lot of information about traditional games in Indonesia.
_(1)1.png)



